Skip to main content

Doctor Who: Audience and Industries blog tasks

 Audience

1) Who is the target audience for Doctor Who? Has it changed since 1963?

 this was targeted to middle and working class audience it was also mostly targeted to white and British /american culture and for white families. Also this show was targeted to family and teenagers as it was watched as a family all together as it was for younger and older audience invited to watch it . 

2) What audience psychographic groups might particularly enjoy Doctor Who?

the main streamers might enjoy it the most as doctor who is a mainstream show and widley popular around the world. Explorers might enjoy this most too as doctor who is mostly science fiction and mystery related. 

3) What audience pleasures are offered by An Unearthly Child? Apply Blumler and Katz's Uses and Gratifications theory to the episode. Make sure you provide specific examples from the episode to support your ideas.

Personal Identity:The characters in this episode are of all ages , there were men and women is the episode so its for any age or gender too.

Personal Relationships: the characters were all likeable and normal .

Diversion (Escapism): its a very entertaining show,  lots of unique things happen in it that cant happen in real life , that families and people will find interesting to watch.

4) What additional Uses and Gratifications would this episode provide to a modern 2020 audience?

this provides personal relationships and sexuality. we also see a lot of diversion and entertainment and looks like it is for teenagers and that many teenagers can relate to this now. so it also shares personal identity so its for everyone and any gender. 

5) Thinking of the 3 Vs audience pleasures (Visceral, Vicarious and Voyeuristic pleasures), which of these can be applied to An Unearthly Child?

Vicarious pleasure can be the applied to an unearthly child . this is because we and the audience saw and went through time travel and transportation because of the teachers , Susan and the doctor all travelled to different place. also shows how Susan and the Doctor are aliens and strange and knows about space. 
Voyeuristic pleasure also because we and the audience got to go in the Tardis and got to see it from the inside as no one can  normally do that.

 Industries

1) What was the television industry like in 1963? How many channels were there?

there were only 2 channels which is the BBC and itv. doctor who used to be at the afternoon on a Saturdays so it only comes one episode a week and you can watch it or you will miss it and cant watch it again. it was a black and white so whatever you watch comes in black and white only. 

2) Why is Doctor Who such an important franchise for the BBC? 

It generates some of the most significant income for the BBC, and it is one of the most iconic British shows ever produced. It was a very popular show that people watched with their families . 

3) How does Doctor Who meet the BBC's mission statement to 'inform, educate and entertain'?

Its an entertaining show as it provides drama and action throughout its episodes. But it can be also argued that its educational because its science fiction. 

4) How is the BBC funded?

It is a public service organisation, and people must sign up to a TV licence to watch the channels.

5) Who regulates the BBC and what is the watershed?

  it was regulated by the the Office of Communications. The watershed is 9pm, and it is there to ensure any inappropriate shows (violence, swearing) is shown before then.

Comments

Popular posts from this blog

Blog tasks: Daily Mirror case study Language + Audience

Language 1) Write the definition of the following key language for newspaper front pages (you may want to add an example for each from our Daily Mirror CSP): Masthead: the title the top of the newspaper Pug: the exciting news Splash Head: the line above the story, which gives the author’s name and sometimes their job and location Slogan:   a short phrase that is easy to remember Dateline:  tells the reader where we obtained the basic information for a story . Kicker:  a line of newspaper type set above a headline Byline:  A byline tells the reader who wrote the story Standfirst:   an introductory paragraph in an article 2) How much does a copy of the Daily Mirror cost? (Note: the current cost is different to the CSP edition - I recommend learning both). weekday editions of the Mirror will increase by 5p to £1, with the Saturday edition increasing from £1.60 to £1.70 .  3) What are the main stories on the CSP edition of the Daily Mirror (see above)? Make sur...

Videogames case study 2 - Kim Kardashian: Hollywood blog tasks

  Language 1) What is the objective when playing the Kim Kardashian: Hollywood game? To become an A-list celebrity and to make a lot of money 2) What is an A-list celebrity? Why is it important in Kim Kardashian: Hollywood? A-list celebrity is someone who is very very famous in a A-tier of popularity. This is important to Kim Kardashian: Hollywood Seen as the whole bases of the game is about becoming kim kardashian's friend and making it to the top just like her. 3)  What is the narrative or storyline of Kim Kardashian: Hollywood? Where is it set?   The aim of Kim Kardashian Hollywood is  to work your way up the celebrity scale from Z-List to A-List . As you play you will interact with a range of real and fictional characters in the United States and around many of the world's most glamourous and famous locations. 4) What characters can you play as? What characters appear in the game? Anna Dello Russo. Khloé Kardashian. Jonathan Cheban. Kris Jenner. 5) What activitie...

OSP & Videogames: An introduction

  Watch the YouTube video outlining the history of the videogames industry from the 1970s to the 2010s. Now answer the following questions: 1) What were the first videogames like ? They were very basic and had little to no story  2) How have videogames changed over time? They have evolved significantly from the early days of computer games and the first versions of Nintendo and Atari. The days of pixelated screens and limited sounds are a distant memory as videogames have become more lifelike than ever. 3) What do the most successful games have in common? Answer this in as much detail as you can. Think about audience pleasures - what do people like about playing videogames?  They all have something that hooks the player and keeps them playing such as great controls or mechanics or a storyline. A majority of them have good advertising as this is needed for the game to be seen. 4) What criticisms have been made towards videogames? Videogames create violence and are bad...